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OCULUS

Agency: TBWA\Chiat\Day NY

Creative Directors: Jexy Holman, Nuno Texiera

Head of Design: Robyn Makinson

Designer: Fariz Meraxa

Oculus wanted to launch their most revolutionary product to date. The Oculus Quest 2.

The brief was to create a campaign that would be iconic and a create a campaign that would set the standard for future releases. The message was simple: get everyone to ditch their traditional home consoles and start to "Play For Real".

 

Here is the work that resulted from the collaboration between TBWA\Chiat\Day

and the Facebook/Oculus design teams.

Stadium.jpg

Big, bold, stadium shape in

middle of composition.

Layer in the virtual world in the stadium,

and virtual elements that break the frame.

Subject is placed in a dynamic pose that communicates game movements.

OCULUSSTADIUMOculus 1.jpg
OCULUSSTADIUMOculus 3.jpg
OCULUSSTADIUMOculus 2.jpg
OCULUSSTADIUMOculus 4.jpg
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