FARIZ MERAXA
Graphic Designer & Art Director
OCULUS
Agency: TBWA\Chiat\Day NY
Creative Directors: Jexy Holman, Nuno Texiera
Head of Design: Robyn Makinson
Designer: Fariz Meraxa
Oculus wanted to launch their most revolutionary product to date. The Oculus Quest 2.
The brief was to create a campaign that would be iconic and a create a campaign that would set the standard for future releases. The message was simple: get everyone to ditch their traditional home consoles and start to "Play For Real".
Here is the work that resulted from the collaboration between TBWA\Chiat\Day
and the Facebook/Oculus design teams.
Big, bold, stadium shape in
middle of composition.
Layer in the virtual world in the stadium,
and virtual elements that break the frame.
Subject is placed in a dynamic pose that communicates game movements.